BurgerTime is a 1982 classic that stands the test of time. He takes an ordinary hamburger room and gives it an exciting, easy to play, but challenging arcade feel. However, unlike Pac-Man, BurgerTime has not reached such a large audience. As a result, the game has seen very few gates, remasters or sequels. In fact, the last game of the franchise was released in 2011 (BurgerTime World) and was quite unanimously applauded by the critics. With this in mind, the last entry, the BurgerTime Party, should be approached with caution. With all the anger boiling over the Switch, is there room for another multiplayer kitchen dish in the system?

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Despite the improvements, the classic BurgerTime gameplay remains intact. They climb up on different levels and step on different ingredients to pin them down and drop them into a hamburger. Food-based enemies will chase you all over the board, each with their own movement patterns. A special Game Boy hostile has the unique ability to attack you when you’re in its field of vision, so be careful! You have a limited amount of pepper you can use to stun your enemies if you need it (see what I did there?). Collectibles appear at random throughout the scene to earn more points.

Basically, the game remains faithful to the traditional formula, but adds new elements to put things on hold. The original games only contained a few levels, so they never really expanded the gameplay. There are still a few levels to tackle this time, and fortunately new wrinkles and challenges are added along the way. There are now, for example, broken ladders and platforms that fall apart seconds after you’ve touched them, ice racks on which you can slide, treadmills that speed up or slow down your movement, and gutters that can teleport you to another platform on board. These small additions add variety and are essential for updating a series that is almost 40 years old.

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But what kind of party is it if you can’t play with a group of friends? Despite the fairly large amount of content for a single player, the game also places a strong emphasis on the multiplayer side. The multiplayer mode is divided into two game modes. In one you and three friends work together to reach a normal level, while the other is a combat mode in which you can take control of Peter Pepper or one of the food enemies. The game also has an online ranking for single player levels, which adds an extra level of difficulty to the levels.

Although multiplayer is the most advertised aspect of the game, unfortunately it doesn’t seem so well thought out. As the saying goes, too many cooks spoil the broth. By default multiplayer includes only the normal levels of the game, and does not seem to be designed for multiplayer. BurgerTime Fun takes control of your kitchen. Luring enemies to the right place, planning combos and controlling the chaos is a big part of the attraction. When working with 4 players at the same time, this control now disappears because each player does his own thing and the opponents become unpredictable as they spread out and try to catch each player. It’s not the amusing chaos that reigns in games like this, but the fact that strategy is completely absent from the game. The combat mode is better suited for multiplayer, but that’s the only compliment I can make.

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While normally a game full of content seems a good thing, in this game it actually has the opposite effect. There are over 100 levels, and although new tricks are constantly being introduced, it seems that only about 15 of them are full of original ideas. In other words, the game is very intense and becomes boring after reaching level 20 or so. This is detrimental to replayability, because I can’t imagine anyone wanting to play and enjoy 100 levels of this game. This is a rare case where less content would have helped rather than harm the game. Maybe more time should have been spent creating unique multiplayer levels instead of squeezing 4 players into regular lanes.

Overall, BurgerTime Party looks more like a budget game than anything else except gameplay. This game is similar to the mobile phone game, in terms of graphics, menus, artistic style and even a medal system that seems to have been torn directly from the App Store. The drawings of the characters come very close to those of the cartoons of the 1930s, a bit like in Cuphead’s Love Interest. However, the drawings here are not polished enough to make them look cheap and generic. The characters do not seem to fit in a generic and faint context, which really damages the overall picture. If BurgerTime is one of your favorite games of all time and you want to play 100 levels of burger making action, then this is probably a pass. It’s not that it’s a terrible game, it’s that it does nothing to advance the series in a fun and meaningful way.

Civilian consideration time part

  • Graphs – 4.5/10
  • Sound – 5/10
  • Gameplay – 5.5/10
  • Late complaint – 4/10

5/10

Final thoughts: MEDIOCR

BurgerTime Party is a mediocre approach in the series of a new generation. The basic gameplay remains the same, but everything else only detracts from the experience. The sloppy level design, content stretched to the point of boredom, half-baked multiplayer modes and terribly unattractive aesthetics all contribute to its downfall. As a budget title that wouldn’t be bad, but at $20 it’s better to play the original game.

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Jordan is a gambling fanatic who grew up in a house shaped like a shovel. Years of cheap riding have made this man the quality researcher he is today.

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