So to start off our final moments as a daily reset thread we are going to start off with a break down of the last few days of the reset and how it progressed. We had a few small bumps that we managed to get through and ended up at the end of the day with a decent amount of kill points.
So after a long hiatus, we’re back and ready to go – so let’s pick something up where we left off. Do you remember the daily reset thread? Well, it’s time to continue it! Since I didn’t get a chance to post anything last time, the whole reason I restarted the thread was to have a chance to explain my reasoning for doing so. I wasn’t able to get back to you guys for a while because of a lot of other things going on in my life, but I’m back and ready to get back to the daily reset!
Today, I will be doing something that I have long desired to do: resetting my D2. I started playing D2 a few weeks ago, and I really enjoy the gameplay, but I feel like the game’s balance is too imbalanced.. Read more about destiny 2 daily reset time and let us know what you think.
The article’s substance
Vanguard Modifiers of the Day
- Singe of the Void: Damage to the Void increases somewhat from all sources.
- Stasis Singe: All sources of stasis damage increase significantly.
- Grounded: The amount of damage you suffer when in the air is significantly increased.
Override Modifiers on a Daily Basis
- Goblins produce Arc pools that inflict harm over time when vanquished.
- Empath is a kind of radar that has been enhanced. Take more damage from melee attacks.
- K1 Logistics, Moon, dumps Legs in the legendary Lost Sector (PL 1300).
- Champions: Overload Captain & Barrier Servitor, Shields: Arc & Solar
- Tangled Shore, the Empty Tank in Master Lost Sector (PL 1330), drops Helmet.
- Champions: Overload Captain & Barrier Colossus/Servitor, Shields: Arc
- Weapon: Apostate Altars of Sorrow (Sniper Rifle)
Guns, Mods & Mats
Available Mods & Armor Materials:
- At Ada-1, Bow Reserves: Increases the quantity of Bow ammunition you can carry.
- Warmind’s Light @ Ada-1: Collect a Warmind Cell to become Charged with Light.
- After running, Sprint Grip @ Banshee-44 temporarily improves the weapon’s ready speed and aim down sight speed.
- Surrounded Spec @ Banshee-44: Increases Surrounded’s damage output. When you are no longer surrounded by three or more opponents, bonus damage lasts for a short period.
- Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Dusklight Shard & 5000 Glimmer)
- Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Spinmetal Leaves & 5000 Glimmer)
- Enhancement Prism (1 for 10 Enhancement Core & 25 Etheric Spiral & 10000 Glimmer)
- Enhancement Prism (1 for 10 Enhancement Core & 25 Spinmetal Leaves & 10000 Glimmer)
- Ascendant Shard (1 for 10 Enhancement Prism & 100 Dusklight Shard & 50000 Glimmer)
Offerings from the Gunsmith
|Name||Type||Column 1||Column 2||Column 3||Column 4|
|Denial that is cold||Rifle with Primary Pulse||Polygonal Rifling / Arrowhead Brake||High-Caliber Rounds / Alloy Magazine||Detector of Threats||Clip with Multiple Kills|
|Guillotine in the Fall||Sword of Power||Enduring Blade / Hungry Edge / Tempered Edge||Swordmaster’s Guard / Balanced Guard||Blade that never gets tired||Blade of the Whirlwind|
|CQC-12, Seventh Seraph||Shotgun of Energy||Smoothbore / Rifled Barrel||Added Magazine / Accurate Rounds||Holster with Automatic Loading||Weapon of Vorpal|
|Wishbringer||Shotgun of Energy||Barrel Shroud / Smoothbore||Accurate Rounds / Tactical Mag||Detector of Threats||Changing the Target|
|Night Shift||Scout Rifle, Primary||Polygonal Rifling / Full Bore||Flared Magwell / Accurate Rounds||Sights in a Flash||Payload: Explosive|
|Quickfang||Sword of Power||Edges that are hungry / Honed Edges / Tempered Edges||Blade that never gets tired||Blade of the Assassin||Shader by default|
Material Exchange for Spiders
- Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
- Enhancement Cores may be purchased (1 for 30 Legendary Shards)
- Glimmer is available for purchase (10000 for 20 Dusklight Shard)
- Dusklight Shards are available for purchase (5 for 5000 Glimmer)
- Baryon Boughs are available for purchase (5 for 5000 Glimmer)
- Glacial Starwort for Sale (5 for 1 Legendary Shards)
- Spinmetal Leaves are available for purchase (5 for 5000 Glimmer)
House of Light, Splicer Servitor
|The Explosion of Splicer||Grenade Launchers are used to take out targets. Override fighters and Guardians who have been vanquished are valued more.||Grenade Launcher 20||XP|
|Slam of the Splicer||Melee abilities are used to defeat opponents. Override fighters and Guardians who have been vanquished are valued more.||20 Melee||XP|
|Big Data||As a fireteam, deposit Data Spikes in Override.||5 Data Spikes Have Been Deposited||XP|
|Overwrite: Enthusiasts||Vex Fanatics must be defeated. Those in Override have a higher value.||30 Vex Enthusiasts||XP|
Vanguard Commander Zavala
|Hand Grenades and Horseshoes||Use grenades to take out your foes.||Grenade 20||XP & 5 Vanguard Tactician Token|
|Destruction under Control||With any Grenade Launcher, defeat opponents in attacks.||Launcher for ten grenades||XP & 5 Vanguard Tactician Token|
|Bring the Light to Them||In a single stroke, defeat opponents with your Super.||5 Super||XP & 5 Vanguard Tactician Token|
|They had won the championship.||In Nightfall strikes, defeat Champion fighters.||Champion No. 5||XP & 5 Vanguard Tactician Token|
Crucible, Lord Shaxx
|Coordination of Fires||Assist or be helped by one or more teammates to defeat opponents.||Five opponents were defeated.||XP & 15 Valor Rank Progress|
|Typical Fare||Use any Kinetic weapon to defeat your opponents.||5 weapons with kinetic properties||XP & 15 Valor Rank Progress|
|Loop of Feedback||Use abilities or Masterworked weapons to create Orbs of Power.||Three Power Orbs||XP & 15 Valor Rank Progress|
|Elimination Process||Individual rounds must be won in Elimination.||1 Wins||XP & 15 Valor Rank Progress|
Gambit, The Drifter
|Okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay||Completing a Gambit match is a must.||1 hazard matches||XP & 30 Infamy Rank Progress|
|A Handful of Motes||Bank Motes are used in Gambit games.||Banked a total of 25 motes||XP & 30 Infamy Rank Progress|
|Electri-fried||In Gambit, use Arc powers to destroy opponents. Extra points are awarded to Guardians who have been defeated.||15 Arc Capabilities||XP & 30 Infamy Rank Progress|
|Putting Fish in a Barrel||In Gambit, defeat opponents with Stasis abilities. Defeating Guardians allows you to make greater progress.||15 Stasis||XP & 30 Infamy Rank Progress|
|The Gravity of Europa||With Void damage, defeat the Fallen on Europa.||20 Fallen||XP|
|A Difficult End||Using finishers, defeat Vex on Europa.||10 Vex||XP|
|Located near the Mark||In Europa Lost Sectors, beat opponents at close range with a shotgun.||Shotgun: 25||XP|
|Looter from the Golden Age||Eventide Ruins has loot boxes.||5 Chests||XP|
|Calibration of Submachine Guns||Submachine guns should be calibrated against any target. With accuracy and against opposing Guardians, get extra advancement.||Submachine Gun No. 100||XP & 2 Mod Components & Enhancement Core|
|Calibration of Shotguns||Shotguns should be calibrated against any target. The most efficient advancement is made against opposing Guardians and quickly defeated targets.||Shotgun (100)||XP & 2 Mod Components & Enhancement Core|
|Calibration of Heavy Grenades||Calibrate heavy ammunition grenade launchers against any target. The most efficient advancement is made against opposing Guardians and quickly defeated targets.||Launcher for 100 Grenades||XP & 2 Mod Components & Enhancement Core|
|Calibration of the Void||Any target may be used to calibrate Void weapons. Using Power weapons and fighting against enemy Guardians will earn you extra advancement.||Weapon of the Void, level 100||XP & 2 Mod Components & Enhancement Core|
Moon, Eris Morn
|My Dear Ghost, filamentary||Collect Helium Filaments from the Moon’s resource nodes.||5 Resources||XP & 5 Helium Filaments|
|Moonstreak||On the Moon, defeat 50 opponents without dying.||50 Streak||XP & 5 Helium Filaments|
|Deathdealer who hasn’t been harmed||Destroy opponents in streaks of three or more with any Power weapon, without taking damage in between.||10 Defeats in a row||XP & 5 Helium Filaments|
|Finishing Ritualistic||To beat Hive on the Moon, use finishers.||7th Place Finisher||XP & 5 Helium Filaments|
Moon’s Enchantment Lectern
|Shock Treatment||Arc damage is used to defeat enemies in Nightmare Hunts.||20 Arc||XP & 1 Phantasmal Fragment|
|There’s Nothing to Worry About||Using Void damage, defeat fighters in Nightmare Hunts.||20 Void||XP & 1 Phantasmal Fragment|
|Once Upon a Time||Dispel the Nightmare inside the Lost Sector K1 Crew Quarters.||Three Nightmares||XP & 1 Phantasmal Fragment|
|The Centaur’s Curse||On Nessus, defeat Nightmares in Lost Sectors.||Eight Nightmares||XP & 1 Phantasmal Fragment|
Tangled Shore, Spider
|Jetsam and Flotsam||Defeat Hive in Saturn’s Jetsam.||35 Hive has been beaten||XP & 5 Etheric Spiral|
|Defend the Beach||On the Tangled Shore, complete two public activities.||2 public events have been completed.||XP & 5 Etheric Spiral|
|Drop from Orbit||While on the Tangled Shore, create Orbs of Power.||10 Orbs have been produced.||XP & 5 Etheric Spiral|
|Getting Lost in the Cut||On the Tangled Shore, explore the Lost Sector Wolfship Turbine near Soriks’ Cut.||1||XP & 5 Etheric Spiral|
EDZ Devrim Kay
|Territory that has been lost||In the EDZ, find cache codes in Lost Sectors.||2 Cache codes were obtained||XP & 10 Dusklight Shard|
|Feel the Void||In the EDZ, defeat opponents using Void damage.||30 kills by the Void||XP & 10 Dusklight Shard|
|Activate the Arc||In the EDZ, defeat opponents using Arc damage.||30 kills in the Arc||XP & 10 Dusklight Shard|
Cosmodrome, Shaw Han
|Grace’s perspective||Fallen must be defeated anyplace in the Cosmodrome. They may be found in a variety of places, including The Steppes and Mothyards.||20 Fallen||XP & Spinmetal Leaves|
|Practice on a specific goal||Using precise damage, defeat fighters inside the Cosmodrome.||20 Accuracy||XP & Spinmetal Leaves|
|Showstopper||Use your Super to defeat opponents in the Cosmodrome.||3 Super||XP & Spinmetal Leaves|
|Working from afar||In the Cosmodrome, complete a patrol.||1 Patrols||XP & Spinmetal Leaves|
|Unrest in the Public Square||The Cosmodrome hosts a variety of public activities. The most efficient development is achieved via heroic public events.||3 public gatherings||XP & Glimmer|
|The Entire Spectrum||Arc, Void, and Solar damage are effective against fighters on the Cosmodrome.||25 Arc & 25 Void & 25 Solar||XP & Glimmer|
Nessus is a failsafe system.
|Extremely powerful||On Nessus, get Super kills.||20 kills in a row||XP & 10 Microphasic Datalattice|
|Are you a friend or foe?||On Nessus, defeat the Fallen.||30 Fallen have been vanquished.||XP & 10 Microphasic Datalattice|
|Cabal or nothing||On Nessus, defeat the Cabal.||30 Cabal members were defeated.||XP & 10 Microphasic Datalattice|
Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!
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[D2] [2021-02-17] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Heavyweight: Power weapons do greater damage and have more ammunition. Enemies have greater health and aren’t affected by harm. Miscellaneous Legendary Lost Sector (PL 1250): Europa, Bunker E15, drops Arms Master Lost Sector (PL 1280): Europa’s Concealed Void dumps Legs…
[D2] [2021-03-17] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Melee skills do greater damage and recharge considerably quicker as a brawler. Grounded: The amount of damage you suffer when in the air is significantly increased. Battleground Modifiers on a Daily Basis Solar Singe: Solar damage from all sources rises somewhat. Heavyweight: Power weapons do greater damage and have more ammunition. …
[D2] [2021-04-17] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Stasis Singe: All sources of stasis damage increase significantly. Grounded: The amount of damage you suffer when in the air is significantly increased. Battleground Modifiers on a Daily Basis Singe of the Void: Damage to the Void increases somewhat from all sources. Melee skills do greater damage and recharge considerably quicker as a brawler. Legendary… Miscellaneous
For the game Destiny 2, post “[D2] Daily Reset Thread [2021-08-17]”
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