So to start off our final moments as a daily reset thread we are going to start off with a break down of the last few days of the reset and how it progressed. We had a few small bumps that we managed to get through and ended up at the end of the day with a decent amount of kill points.

So after a long hiatus, we’re back and ready to go – so let’s pick something up where we left off. Do you remember the daily reset thread? Well, it’s time to continue it! Since I didn’t get a chance to post anything last time, the whole reason I restarted the thread was to have a chance to explain my reasoning for doing so.  I wasn’t able to get back to you guys for a while because of a lot of other things going on in my life, but I’m back and ready to get back to the daily reset!

Today, I will be doing something that I have long desired to do: resetting my D2. I started playing D2 a few weeks ago, and I really enjoy the gameplay, but I feel like the game’s balance is too imbalanced.. Read more about destiny 2 daily reset time and let us know what you think.

destiny2 3 - [D2] Daily Reset Thread [2021-08-17]

The article’s substance


Vanguard Modifiers of the Day

  • Singe of the Void: Damage to the Void increases somewhat from all sources.
  • Stasis Singe: All sources of stasis damage increase significantly.
  • Grounded: The amount of damage you suffer when in the air is significantly increased.


Override Modifiers on a Daily Basis

  • Goblins produce Arc pools that inflict harm over time when vanquished.
  • Empath is a kind of radar that has been enhanced. Take more damage from melee attacks.


Misc

  • K1 Logistics, Moon, dumps Legs in the legendary Lost Sector (PL 1300).
    • Champions: Overload Captain & Barrier Servitor, Shields: Arc & Solar
  • Tangled Shore, the Empty Tank in Master Lost Sector (PL 1330), drops Helmet.
    • Champions: Overload Captain & Barrier Colossus/Servitor, Shields: Arc
  • Weapon: Apostate Altars of Sorrow (Sniper Rifle)


Guns, Mods & Mats

Available Mods & Armor Materials:

  • At Ada-1, Bow Reserves: Increases the quantity of Bow ammunition you can carry.
  • Warmind’s Light @ Ada-1: Collect a Warmind Cell to become Charged with Light.
  • After running, Sprint Grip @ Banshee-44 temporarily improves the weapon’s ready speed and aim down sight speed.
  • Surrounded Spec @ Banshee-44: Increases Surrounded’s damage output. When you are no longer surrounded by three or more opponents, bonus damage lasts for a short period.
  • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Dusklight Shard & 5000 Glimmer)
  • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Spinmetal Leaves & 5000 Glimmer)
  • Enhancement Prism (1 for 10 Enhancement Core & 25 Etheric Spiral & 10000 Glimmer)
  • Enhancement Prism (1 for 10 Enhancement Core & 25 Spinmetal Leaves & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 100 Dusklight Shard & 50000 Glimmer)

Offerings from the Gunsmith

Name Type Column 1 Column 2 Column 3 Column 4
Denial that is cold Rifle with Primary Pulse Polygonal Rifling / Arrowhead Brake High-Caliber Rounds / Alloy Magazine Detector of Threats Clip with Multiple Kills
Guillotine in the Fall Sword of Power Enduring Blade / Hungry Edge / Tempered Edge Swordmaster’s Guard / Balanced Guard Blade that never gets tired Blade of the Whirlwind
CQC-12, Seventh Seraph Shotgun of Energy Smoothbore / Rifled Barrel Added Magazine / Accurate Rounds Holster with Automatic Loading Weapon of Vorpal
Wishbringer Shotgun of Energy Barrel Shroud / Smoothbore Accurate Rounds / Tactical Mag Detector of Threats Changing the Target
Night Shift Scout Rifle, Primary Polygonal Rifling / Full Bore Flared Magwell / Accurate Rounds Sights in a Flash Payload: Explosive
Quickfang Sword of Power Edges that are hungry / Honed Edges / Tempered Edges Blade that never gets tired Blade of the Assassin Shader by default

Material Exchange for Spiders

  • Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
  • Enhancement Cores may be purchased (1 for 30 Legendary Shards)
  • Glimmer is available for purchase (10000 for 20 Dusklight Shard)
  • Dusklight Shards are available for purchase (5 for 5000 Glimmer)
  • Baryon Boughs are available for purchase (5 for 5000 Glimmer)
  • Glacial Starwort for Sale (5 for 1 Legendary Shards)
  • Spinmetal Leaves are available for purchase (5 for 5000 Glimmer)


Bounties

House of Light, Splicer Servitor

Name Description Requirement Reward
The Explosion of Splicer Grenade Launchers are used to take out targets. Override fighters and Guardians who have been vanquished are valued more. Grenade Launcher 20 XP
Slam of the Splicer Melee abilities are used to defeat opponents. Override fighters and Guardians who have been vanquished are valued more. 20 Melee XP
Big Data As a fireteam, deposit Data Spikes in Override. 5 Data Spikes Have Been Deposited XP
Overwrite: Enthusiasts Vex Fanatics must be defeated. Those in Override have a higher value. 30 Vex Enthusiasts XP

Vanguard Commander Zavala

Name Description Requirement Reward
Hand Grenades and Horseshoes Use grenades to take out your foes. Grenade 20 XP & 5 Vanguard Tactician Token
Destruction under Control With any Grenade Launcher, defeat opponents in attacks. Launcher for ten grenades XP & 5 Vanguard Tactician Token
Bring the Light to Them In a single stroke, defeat opponents with your Super. 5 Super XP & 5 Vanguard Tactician Token
They had won the championship. In Nightfall strikes, defeat Champion fighters. Champion No. 5 XP & 5 Vanguard Tactician Token

Crucible, Lord Shaxx

Name Description Requirement Reward
Coordination of Fires Assist or be helped by one or more teammates to defeat opponents. Five opponents were defeated. XP & 15 Valor Rank Progress
Typical Fare Use any Kinetic weapon to defeat your opponents. 5 weapons with kinetic properties XP & 15 Valor Rank Progress
Loop of Feedback Use abilities or Masterworked weapons to create Orbs of Power. Three Power Orbs XP & 15 Valor Rank Progress
Elimination Process Individual rounds must be won in Elimination. 1 Wins XP & 15 Valor Rank Progress

Gambit, The Drifter

Name Description Requirement Reward
Okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay Completing a Gambit match is a must. 1 hazard matches XP & 30 Infamy Rank Progress
A Handful of Motes Bank Motes are used in Gambit games. Banked a total of 25 motes XP & 30 Infamy Rank Progress
Electri-fried In Gambit, use Arc powers to destroy opponents. Extra points are awarded to Guardians who have been defeated. 15 Arc Capabilities XP & 30 Infamy Rank Progress
Putting Fish in a Barrel In Gambit, defeat opponents with Stasis abilities. Defeating Guardians allows you to make greater progress. 15 Stasis XP & 30 Infamy Rank Progress

Europa, Variks

Name Description Requirement Reward
The Gravity of Europa With Void damage, defeat the Fallen on Europa. 20 Fallen XP
A Difficult End Using finishers, defeat Vex on Europa. 10 Vex XP
Located near the Mark In Europa Lost Sectors, beat opponents at close range with a shotgun. Shotgun: 25 XP
Looter from the Golden Age Eventide Ruins has loot boxes. 5 Chests XP

Gunsmith Banshee-44

Name Description Requirement Reward
Calibration of Submachine Guns Submachine guns should be calibrated against any target. With accuracy and against opposing Guardians, get extra advancement. Submachine Gun No. 100 XP & 2 Mod Components & Enhancement Core
Calibration of Shotguns Shotguns should be calibrated against any target. The most efficient advancement is made against opposing Guardians and quickly defeated targets. Shotgun (100) XP & 2 Mod Components & Enhancement Core
Calibration of Heavy Grenades Calibrate heavy ammunition grenade launchers against any target. The most efficient advancement is made against opposing Guardians and quickly defeated targets. Launcher for 100 Grenades XP & 2 Mod Components & Enhancement Core
Calibration of the Void Any target may be used to calibrate Void weapons. Using Power weapons and fighting against enemy Guardians will earn you extra advancement. Weapon of the Void, level 100 XP & 2 Mod Components & Enhancement Core

Moon, Eris Morn

Name Description Requirement Reward
My Dear Ghost, filamentary Collect Helium Filaments from the Moon’s resource nodes. 5 Resources XP & 5 Helium Filaments
Moonstreak On the Moon, defeat 50 opponents without dying. 50 Streak XP & 5 Helium Filaments
Deathdealer who hasn’t been harmed Destroy opponents in streaks of three or more with any Power weapon, without taking damage in between. 10 Defeats in a row XP & 5 Helium Filaments
Finishing Ritualistic To beat Hive on the Moon, use finishers. 7th Place Finisher XP & 5 Helium Filaments

Moon’s Enchantment Lectern

Name Description Requirement Reward
Shock Treatment Arc damage is used to defeat enemies in Nightmare Hunts. 20 Arc XP & 1 Phantasmal Fragment
There’s Nothing to Worry About Using Void damage, defeat fighters in Nightmare Hunts. 20 Void XP & 1 Phantasmal Fragment
Once Upon a Time Dispel the Nightmare inside the Lost Sector K1 Crew Quarters. Three Nightmares XP & 1 Phantasmal Fragment
The Centaur’s Curse On Nessus, defeat Nightmares in Lost Sectors. Eight Nightmares XP & 1 Phantasmal Fragment

Tangled Shore, Spider

Name Description Requirement Reward
Jetsam and Flotsam Defeat Hive in Saturn’s Jetsam. 35 Hive has been beaten XP & 5 Etheric Spiral
Defend the Beach On the Tangled Shore, complete two public activities. 2 public events have been completed. XP & 5 Etheric Spiral
Drop from Orbit While on the Tangled Shore, create Orbs of Power. 10 Orbs have been produced. XP & 5 Etheric Spiral
Getting Lost in the Cut On the Tangled Shore, explore the Lost Sector Wolfship Turbine near Soriks’ Cut. 1 XP & 5 Etheric Spiral

EDZ Devrim Kay

Name Description Requirement Reward
Territory that has been lost In the EDZ, find cache codes in Lost Sectors. 2 Cache codes were obtained XP & 10 Dusklight Shard
Feel the Void In the EDZ, defeat opponents using Void damage. 30 kills by the Void XP & 10 Dusklight Shard
Activate the Arc In the EDZ, defeat opponents using Arc damage. 30 kills in the Arc XP & 10 Dusklight Shard

Cosmodrome, Shaw Han

Name Description Requirement Reward
Grace’s perspective Fallen must be defeated anyplace in the Cosmodrome. They may be found in a variety of places, including The Steppes and Mothyards. 20 Fallen XP & Spinmetal Leaves
Practice on a specific goal Using precise damage, defeat fighters inside the Cosmodrome. 20 Accuracy XP & Spinmetal Leaves
Showstopper Use your Super to defeat opponents in the Cosmodrome. 3 Super XP & Spinmetal Leaves
Working from afar In the Cosmodrome, complete a patrol. 1 Patrols XP & Spinmetal Leaves
Unrest in the Public Square The Cosmodrome hosts a variety of public activities. The most efficient development is achieved via heroic public events. 3 public gatherings XP & Glimmer
The Entire Spectrum Arc, Void, and Solar damage are effective against fighters on the Cosmodrome. 25 Arc & 25 Void & 25 Solar XP & Glimmer

Nessus is a failsafe system.

Name Description Requirement Reward
Extremely powerful On Nessus, get Super kills. 20 kills in a row XP & 10 Microphasic Datalattice
Are you a friend or foe? On Nessus, defeat the Fallen. 30 Fallen have been vanquished. XP & 10 Microphasic Datalattice
Cabal or nothing On Nessus, defeat the Cabal. 30 Cabal members were defeated. XP & 10 Microphasic Datalattice

Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!

Original source: link


  • [D2] [2021-02-17] [D2] [D2] [D2] [D2] [D2] [D2] [

    Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Heavyweight: Power weapons do greater damage and have more ammunition. Enemies have greater health and aren’t affected by harm. Miscellaneous Legendary Lost Sector (PL 1250): Europa, Bunker E15, drops Arms Master Lost Sector (PL 1280): Europa’s Concealed Void dumps Legs…

  • [D2] [2021-03-17] [D2] [D2] [D2] [D2] [D2] [D2] [

    Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Melee skills do greater damage and recharge considerably quicker as a brawler. Grounded: The amount of damage you suffer when in the air is significantly increased. Battleground Modifiers on a Daily Basis Solar Singe: Solar damage from all sources rises somewhat. Heavyweight: Power weapons do greater damage and have more ammunition. …

  • [D2] [2021-04-17] [D2] [D2] [D2] [D2] [D2] [D2] [

    Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Stasis Singe: All sources of stasis damage increase significantly. Grounded: The amount of damage you suffer when in the air is significantly increased. Battleground Modifiers on a Daily Basis Singe of the Void: Damage to the Void increases somewhat from all sources. Melee skills do greater damage and recharge considerably quicker as a brawler. Legendary… Miscellaneous

For the game Destiny 2, post “[D2] Daily Reset Thread [2021-08-17]”

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