REVIEW – The Empire of Sin was founded in Chicago at the time of the ban. An explosive mix of control, turn-based strategy and role-playing gameplay that tries to create a unique video game.

I was not convinced by the new work of Romero Games, but I am not discouraged because Empire of Sin is courageous and original in many ways. This is the main reason why I want its creators to continue with some of these ideas. Despite what has been said, this interactive production of Paradox has many interesting narrative mechanisms and gameplay. The most striking is of course the number of gangster bosses. Famous names such as Al Capone, Angelo Genna or Joseph Saltis appear on this list with a maximum of 14 Capos. Each of them has specific abilities, whether it’s benefits in a particular area or skills they can use in battle. The most remarkable thing, however, is that each of them has a story to tell.

14 different stories, 14 different games

I’d like to see more at this point. It is interesting to follow the story of each of the main characters, which requires 14 different games, which significantly increases the duration of the game and its repetition. These stories come to life through conversations and journeys in a world where the isometric perspective gives way to a certain amount of animation based mainly on close-ups and background photos of the main characters. Unfortunately, and despite the fact that these stories are written in a clear and simple way, which is appreciated, they are only anecdotes in the overall experience. They lack the strength and especially the development needed during the game to be completely satisfied. All their power is based on leaving certain decisions to the player, carrying out various investigations in some cases, or guiding us through instincts in other cases.

Love, hate and mafia

In the kingdom of sin, we will not create our own criminal realm (although we can try). The game offers the user 55 different gangsters to hire and integrate into our group of up to 10 members. Each of them has a different profile, they can be a crook, a hitman, a doctor or a demolition expert. Of course, each of these profiles has its own battle improvement tree that improves with your seniority. It may sound general, but there are some distinguishing features that make this blacklist one of the game’s greatest successes.

Above all, I must emphasize the care that has been devoted to each of these characters. These are not just framed photographs, but a biography to learn before they join our ranks, and above all a system of loyalty, love and hate is set up between them…. Therefore, when hiring one of these grouped players, the player should think about how he will get along with the other members of the list in case some of them are incompatible because of their history of disadvantage in the same group. In other cases they can have a love affair, so having both of them in the group leads to interesting situations, because they can activate special movements and attacks during the fight, and they can even fight in pairs, which affects their performance in the group.

Coverage, percentages and capacities

Despite the importance of the story, the fight is the central axis of gameplay. These skirmishes take place in a pure XCOM-style turn-based confrontation, taking into account the likelihood of our fire arriving, entering the field of action and the corresponding distribution of our units on the battlefield. Unfortunately, Empire of Sin fails to impress in its offer, compared to other games of this style, it remains on the surface of what it tries to do.

One of the most striking problems is the distribution of units at the beginning of these collisions. There’s no line-up for the fight where the teams have to be placed, so our team members are in the crowd as we enter this particular area. On the other hand, enemy units are sometimes far away from the scene, so entering the conflict requires some unfortunate moves where the enemy AI behavior leaves something to be desired. The truth is that the situation will improve if we decide to play under tougher conditions. That’s why I advise veterans to jump into the Sottokapo and Boss levels right from the start, even before the Lieutenant Difficulty Level, where the game starts by default.

Empire of Sin aims to give the player very spectacular instruments thanks to the different abilities of each character. Mention should be made of cover explosions or assassination chains that can kill many enemy units at once. Still, there are other problems, like. B. the transparent lighting that makes some of our actions a little implausible, so they end up giving the player the most references when choosing a role. or the most appropriate action.

Checking the premises and you check Chicago.

With this starting point, the Kingdom of Sin is beginning to show signs of inconsistency, which will now be accompanied by this analysis in the remaining paragraphs. Control of individual locations is possible, but this is part of the illusion that the player wants to create in his game session, because there is a faster way to control many hotspots: attacking the lair of the gang in question. Once we win this confrontation, all the companies in this faction will start to blow up our economy, so there’s no point in attacking different parts of Chicago. I understand that Romero Games wanted the user to decide how they wanted to live, but because of his approach, the game calls for a weakened system where we can’t attack these hiding places until we first weaken the faction in question.

This system is a tsunami that kills everything the game tries to pick up. The truth is that each of these companies can be improved by the ability to increase their safety, production, environment and popularity to 5 levels per company. But by the possibility of taking control of other shelters through a simple declaration of a previous war, the whole area of economic and diplomatic management is watered down to the point where it loses its meaning and gives way to the domination of the strictest power with the economy. which is based on obtaining everything without worrying too much about what we already have.

Diplomatic options

They allow the player to form alliances with other gangs, declare open wars with multiple factions involved or alone, demand compensation for grievances when our facilities are attacked, or strengthen trade relations. It is clear that this system of diplomacy creates emergencies in which we can be betrayed and in which future solutions are incompatible with agreements already made. In this sense, the hand of Paradox is felt, because the player has many tools to know the state of alliances, affiliations and phobias of each faction when making decisions. Unfortunately, the lack of limitations and the fact that almost anything is possible at any time,

In this diplomatic relationship, it pays to be face to face. These boss-to-boss meetings are an opportunity for dialogue with each of the city’s bosses. It’s up to us to ask them if they can help when another faction calls on us. However, I’ve been able to test that the difference between the one and the other is minimal and that in the end they all resolve to the player’s liking and fall too much into the repetition of conversations. Few people take advantage of the opportunity offered by assignments to choose conversation styles that are more focused on persuasion, intimidation or the leadership potential of our boss.

 

Chicago inside, Chicago outside

On the screen, Empire of Sin leaves you with ambivalent feelings, the interface stands out, is well organized and very clear, making the game very accessible from the beginning, and there is also a very good tutorial. This good work is reflected in the streets of the city when we play with the hem at short or medium distance. The Chicago atmosphere is very satisfying on the streets, but not so much indoors, where, despite a good level of detail, enhanced by the improved atmosphere of the rooms, the game ends with repeating too many scenarios during the fighting and choosing clone solutions that take away the perfection in this section.

One thing that could have been improved in Empire of Sin is that as soon as we move in more than one area, the game forces us to use a camera further away. This perspective is very well implemented in terms of gameplay, as you can quickly move from one point to another and perform all kinds of actions thanks to the handy and intuitive menu wheel. However, the decision to treat cartography as a board game ruins much of its former immersion in more action-oriented perspectives, and takes away the soul of a city that could very well be Chicago or Chiclana.

Unique but imperfect

Empire of Sin is an almost unique game on the market today. The combination of role-playing games with turn-based combat and empire management and diplomacy makes this game very unique. It’s fun to play a Mafia boss who literally wins points as his dominance over the city and other gangs increases.

However, it leaves the impression that many of its mechanisms have been under-utilised, because it has not been able to unify its entire offer as would have been desirable. I would still like to see a sequel that takes everything the title has to offer a step further, because there are enough ingredients on the table to be more than just a good game.

-Zardoz-

Professional:

+ Playability, many variations
+ Many genres and gameplay elements go hand in hand
+ Great music and atmosphere

Against:

– Too little history
– Stupid AI
– Bad effect

Publishing house: Interactive Paradox

Developer: Romero Games Ltd.

It’s just like: Strategy

Date of publication : 1. December 2020

REVIEW – In Chicago at the time of Prohibition, Empire of Sin is an explosive mix of control, turn-based strategy and role-playing gameplay trying to create a unique video game.   I was not convinced by the new work of Romero Games, but I am not discouraged because Empire of Sin is courageous and original in many ways. This is the main reason why I would like its creators to continue with some of these ideas. Despite what has been said, this interactive paradox…

The realm of sin – Crime pays?

The realm of sin – Crime pays?

2021-01-02

Zardos

Empire of Sin is an almost unique game on the market today. The combination of role-playing games with turn-based combat and empire management and diplomacy makes this game very unique. It’s fun to play a Mafia boss who literally wins points as his dominance over the city and other gangs increases.
However, it leaves the impression that many of its mechanisms have been under-utilised, because it has not been able to unify its entire offer as would have been desirable. I would still like to see a sequel that takes everything the title has to offer a step further, because there are enough ingredients on the table to be more than just a good game.

Set – 6.5

Graph – 6.8

History – 4.3

Music/Audio – 8.2

Environment – 5.6

6.3

FAIR

Empire of Sin is an almost unique game on the market today. The combination of role-playing games with turn-based combat and empire management and diplomacy makes this game very unique. It’s fun to play a Mafia boss who literally wins points as his dominance over the city and other gangs increases.
However, it leaves the impression that many of its mechanisms have been under-utilised, because it has not been able to unify its entire offer as would have been desirable. I would still like to see a sequel that takes everything the title has to offer a step further, because there are enough ingredients on the table to be more than just a good game.

User evaluation : Be the first!

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