Nintendo seems to feel increasingly at home in the mobile phone games market. In the beginning they were just testing the waters with games like Miitomo and Super Mario Run, but now they have released several games and plan to take them to smart devices. There is clearly a lot of money to be made here, and with the success of Fire Emblem Heroes and Animal Crossing Pocket Camp, they are not going to stop making a new game anytime soon. Their latest mobile release is the Mario Kart Tour, and I spent some time with the beta. The last game is not yet finished, we will evaluate it as soon as it is officially available.
When people first heard about the Mario Kart Tour, no one knew what to expect. It was hard to know what kind of game it was, because all the marketing was very ambiguous. They didn’t even call it a game, they called it a service. It is therefore believed that it could be a service related to Mario Kart 8 Deluxe or future Mario Kart effects. Fortunately, we have received the full version of the previous payments. The game is very similar to 3DS in some ways, with the exception of the improved graphics and the use of touch controls.
If you look at all Nintendo mobile games, there seems to be a certain way they want people to play them. For some reason, the developers insist that their games can only be accessed with one hand. This means that all their games are played in portrait mode rather than landscape mode, while almost all other racing games on mobile devices require you to keep the screen horizontal. For example, many traditional Mario Kart commands are automatic. B. Acceleration and drift. You rotate the kart by sliding it left or right on the screen, and depending on the force with which you rotate the kart, it starts to drift off. When you pick up an object, you can tap the screen to use it or, in the case of Green Shells or other projectiles, drag it down to throw it behind you. All traditional controls translate well into a one-handed configuration, and you can even activate the steering motion control of your choice.
In terms of content, the beta has got off to a good start. From the start, you have about half of the Mario Kart 8 team at your disposal. The go-kart configuration is also solid, but it’s only about 1/10th of the console version (remember, this is a beta version, and things will probably be added along the way). But don’t get me wrong, you won’t start with all these unlocked lists, you’ll have to earn the bonus if you want to expand your list. You can randomly draw characters and cards from the shop’s deformation tubes, with occasional actions focused on specific characters and cards. During the beta test, the two main characters were Mario and Rosalina, and you can be sure that this reviewer didn’t draw either. Fortunately, the bonus is not the only way to get new routes. The shop also organizes regular sales where you can spend the collected parts of the races to buy karts. At the moment it is not sure if the characters will be for sale as coins as well.
Now, people’s biggest concern about this game is whether it’s worth winning, and from what I understand, it’s a bit of a mix. The way the game is set up is that certain characters and cards give you extra bonuses depending on the level you are at. Depending on the map option you choose, you can fill three items or get a speed boost along the way. Although it seems very lucrative to win, they try to balance things so that even the most common go-karts can give you high bonuses when you use them on their favourite stages. Characters and maps are arranged according to a system of levels, from common to super rare. The good news, however, is that the scarcity of characters/cards does not give them an unfair advantage in the matches themselves, but is used for the scoring system. However, the characters have special skills and benefits that can be unlocked by collecting duplicates. These skills range from the ability to collect a character-specific item, similar to Mario Kart Double Dash, to small bonuses such as collecting more coins per race.
At the end of the race you get points based on your results. Depending on how many points you earn in the race, you will be rewarded with stars that you can use to buy gifts such as B. Reward the bonus in game currency after collecting some of them. Depending on your results in the race, your player level will also increase, which you will need to do to unlock certain features of the game. While super rare characters and cards help you to increase your overall score in the race, the points you earn depend more on your skills. Hit your opponents with objects, stay in the front row and do the first things to score good points. In addition, each game can be played between 50 cc and 200 cc, and depending on how fast you set up the game, you get a nice bonus of extra points due to the higher difficulty level.
If the scoring system isn’t bad, it doesn’t seem well-structured for a Mario Kart game. In this game, you can choose from a variety of mugs, about the same as in Mario Kart 8 Deluxe. But here’s the catch. Many pieces of this game are reused in these cups. Of course, the aim of the game is to make each cup look like a level, rather than a traditional Mario Kart cup. It often happens that you play the same song several times on different cuts. This game also has a very disappointing track list, about 12 tracks in total in the beta. These 12 tracks are reused in the 16 cups, which again seems wrong considering the way Mario Kart has always placed his cups. With so many cuts in the game, you’d expect that there are much more than 12 titles. It is likely that future updates of the game will contain new titles, but the way in which it is configured now does not seem correct.
Another problem with the game is the lack of game modes. In addition to the cup matches, there is a coin contest mode, for which notes are required. All you do is run around on a circuit that happens to have a lot more coins to collect than usual. It would be really cool if the Mario Kart DS mission mode came back in this release – perfect for mobile. It’s an insult that there are clues to this mode in this game, but they are part of the trophies. The last race of each Cup is not a normal race, but a mission in which you have to accomplish a task, for example. B. Go through the rings or perform a specific action. It would be much better to reserve these missions for a separate game mode, while the trophies are reserved for regular matches. Limiting missions to one cup game seems like a great missed opportunity for an extra game mode.
Another aspect strangely lacking in this game is the competitive game. When you play a normal race, the game makes you think you’re racing against real opponents, but in reality you’re only racing against AI opponents. That’s not bad, because it makes it much easier to cut back, but it’s really strange that there isn’t a real multiplayer element in this game. No multiplayer matches, no new combat modes, no adding friends, nothing. Of course, the final version of the game can contain all these things, but usually a beta version is used to test network servers and online features, which was clearly not the case here.
The jury is still out. I can’t wait to play the final product. What was here was fun, but it certainly wasn’t ready for prime time.
Jordan is a gambling fanatic who grew up in a house shaped like a shovel. Years of cheap riding have made this man the quality researcher he is today.
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