Diablo 2 is one of my all time favorite games. Even though the game is over a decade old at this point, the online community has kept the game alive and vibrant. While the game is mainly focused on the multiplayer aspect, it’s hard not to notice the wide array of single player and coop options. Diablo 2 offers a wide variety of different classes where you can customize your character by choosing from the various skills and equipment that are available. And if you happen to die in the game, you can choose to restart the level or try to reclaim the dropped loot.
Diablo 2 has been in my possession for about a month now, and I’m finally starting to get comfortable with it. Still, I feel like I need to play a lot more games on the game, get comfortable with the commands and the controls, and make sure I understand it all before I can really start to talk about it.
Diablo 2 was released on this day in 2000, and the game was hyped up like crazy in the lead up to the release. I remember seeing all the pre-release hype and thinking how cool it would be to see all those year’s of work being brought to life in one epic game. Because I was a kid and not a gamer, I didn’t get a chance to play it until many years later.
Next week, I’m fairly confident we’ll receive a beta date announcement. To commemorate this, I’d like to offer some interesting thoughts, recollections, and trivia about the game from someone who has played it from day one, including Diablo 1 and all subsequent expansions.
The game (D2) was announced in 1997, not long after D1’s enormous popularity. The game was delayed for nearly two years (! ), much to the chagrin of enthusiastic gamers.
D1 was a financial success, and it included online multiplayer gaming, which was very uncommon at the time. I believe that was the very first battle.net game, although I might be mistaken.
Despite the excellent gameplay and ambiance, D1’s method of storing game files to your computer allowed you to modify the game files of your crazy ONLINE characters. Because there are no level restrictions, a level 1 character may be extremely powerful with endgame gear.
This was a significant problem in internet gaming. When I used to go to games in the lobby, a level 1 character would drop like 2000 pots that would boost your characteristics, uniques, and so on…
In D1, you could easily dope things and gold, and to my knowledge, you still can. It was a flaw that never got repaired.
D2 was a pretty raw game when it first came out. There was virtually no coordination between skills. In the finale, rares surpassed uniques. There were no runes, charms, or other spells, and there were many balancing problems. Set things were mostly ineffective. All Mercs were worthless, and no goods could be offered to them.
The release of LoD was a watershed moment in the game. It moved from a 7 to a 10 on the scale. Some Diablo hipsters like to claim vanilla Diablo 2 was excellent, but it wasn’t.
Gambling might be a good way to acquire uniques; in fact, it was a realistic approach. They eventually eliminated it entirely, restoring uniques and sets to gambling but making them very uncommon.
Patch 1.09 is regarded as the game’s holy grail, with patches 1.10 and 1.11 adding new features, crafting, and synergies.
Act 1 Mercs were the most OP thing in the game for a brief period before 1.09. If you give an Act 1 merc +3 to all abilities, they’ll be able to shoot a lightning hose from their bow, immediately killing nearly everything. OP in every way. In patch 1.09, it was deleted. Giving Act 1 mercs +All skills increased their damage and augmented their arrows to fire/cold at +1/2 skills, but there were no OP abilities left.
For at least 13 years after its debut, D2 LoD maintained an active online community. Every year, it was one of Amazon’s best-selling games. The battlechest was inexpensive ($20). Players seeking to trade, baal runs, trist runs, trolls, and bots flooded the lobby.
Even after 13 years in the game, the bots remained terrible. A robust and profitable community of merchants deceived and operated bots all day existed. I believe it was a major factor in the establishment of a real-money auction house for D3.
The Aldor set for druids was obviously inspired by Aldor the deity from David Eddings’ famous Belgariad novel series – a god with followers who could shapeshift into animals and were linked to nature.
During the active player era, the meta for builds and equipment changed a lot. In the first month of LoD, I don’t recall seeing hammerdins or MF sorcs. Long after the game had ended, players continued to explore and tinker.
Uber Diablo was added in a later release, came in games at random, was very difficult to kill, and returned a highly strong charm. I only saw it once in game and couldn’t kill it by myself, so I joined a game with six other people, spammed my previous game name, and we all killed it together. The anni charm was given to someone else.
Please add yours if you have a great recollection you’d want to share! I’m excited for the re-release beta and the game; it’ll be a great opportunity to try out new builds and revisit old favorites. I hope future players have as much fun with the game as I did.
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