Bladed Fury is a pseudo-metroidvania focused heavily on storytelling. It is a bit confusing, given the barrage of names and characters thrown at you from every angle, but the core plot revolves around a princess escaping from her family’s castle after being wrongly accused of killing her father. She now journeys the world trying to cleanse her name and get revenge on those who wronged her. You’ll be greeted to tons of voiced cutscenes (all in Mandarin, mind you), walls of text and backstory bits, but this is a game you can easily skip all exposition sections and focus solely on the gameplay, which is by far its strongest asset.
This isn’t just a pretty game whose art style reminded me of a mix between classic Chinese art and, for some reason, Samurai Jack. The best thing about Bladed Fury is being able to chain the craziest combos by juggling enemies in the air with your swords and wushu techniques. Throw them up in the air with a strong attack, proceed to slash them with quick attacks, and them bring them all down to earth with extreme prejudice with a spinning drop kick. Not only is it really freaking stylish, but the controls are really responsive and easy to learn. Each and every attack at your disposal packs one hell of a punch, making you salivate for enemy encounters just so you can unleash your inner Chinese Dante.
Besides the juicy combat, and also some unlockable summoning spells, what else does Bladed Fury offer? Well, you get a short but competent pseudo metroidvania adventure (as in, it’s level-based, but each level is fairly open and designed like a small metroidvania map), a few purchasable attacks and buffs, the aforementioned complex but uninteresting plot, and a decent soundtrack, which sounds exactly like you would expect from a game with such themes and atmosphere. The only really massive flaw in here is its hideous UI and terribly generic text font. Both contrast horrendously alongside the gorgeous hand drawn visuals.
Bladed Fury is pretty straightforward, but don’t think that’s a bad thing. You’re getting good visuals, a decent soundtrack, a bland but passable plot, a short duration and a great combat system for a fair price. You’re not getting a groundbreaking metroidvania experience, but in no moment you’ll feel like you haven’t gotten your money’s worth out of it. Dieses versteckte chinesische Juwel ist eine sehr willkommene Überbrückung, während wir auf größere Spiele warten, die während der Durststrecke des Jahres 2021 veröffentlicht werden.
|Bladed Fury hat eine hässliche Benutzeroberfläche und eine furchtbar generische Textschrift, aber der Grafikstil, der wie eine Mischung aus klassischer chinesischer Kunst und Samurai Jack aussieht, ist wunderschön anzusehen. Außerdem läuft es mit einer guten Framerate.||Die Kampfabschnitte von Bladed Fury sind viel tiefgründiger und unterhaltsamer, als sie jemals sein sollten. Ihnen stehen tonnenweise Angriffe zur Verfügung, seien es akrobatische Hiebe oder Beschwörungsfähigkeiten. All of them pack a punch and can be chained together in order to create ludicrous combos.|
|Even though I cannot tell you whether or not the (tons of) voice acting in this game is well-performed, as it’s all in Mandarin, I really enjoyed its soundtrack.||Its story isn’t interesting, it is a bit janky, and it is quite short, but Bladed Fury‘s combat is so satisfying you can’t help but cherish every single instance an enemy shows up onscreen.|
|Final Verdict: 7.5|
Bladed Fury is available now on PS4, Xbox One, PC and Switch.
Reviewed on PS4.
A copy of Bladed Fury was provided by the publisher.
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