As I write this, we are still facing a nightmare: the COVID-19 pandemic. We don’t see our closest friends or family often, we don’t go out often, and most of all, meeting new people and forming new relationships is an unlikely nightmare. Half a past fate: The romantic distance shows exactly such a situation. It tells the fascinating story of people who had just started dating when the COWID pandemic began, and the struggles caused by not being able to see each other in person.

Dude, have you ever played Doom?

Half a past fate: In Romantic Distancing, you play the role of Stephen and Robin, a couple who met by chance and started dating a few days before the pandemic without ever really going out. The game shows how they come closer to each other with the limited technological means at their disposal to see each other in real life, for example B. through phone calls and virtual appointments with a kind of false zoom.

And I wanted to be a scientist.

It is a non-violent game with almost no puzzles. It’s about dialogue and the consequences of your actions. It’s not the worst thing in the world, even if it is a few steps away from a typical visual novel. The presentation of the game makes up for this, as it has an excellent chiptune soundtrack and pretty good graphics. Each character is a 2D sprite that interacts in a 3D environment that still uses retro-style textures, like Octopath Traveler, believe it or not. All the characters in the game are incredibly well animated.

I don’t normally like games like this, but Past Fate is halfway there: Romantic distancing seemed quite appropriate, as I was trying to maintain a relationship myself during the pandemic. The characters were also very nice. I was quickly captivated by the story… and then it was over.

I’m from the future and I’ve come to tell you that they’re not going to do well. Not at all.

Yes, the game was over in an hour, maybe less. Once the story started to get interesting, with a few dramatic moments, the game quickly came full circle and ended. It made me angry. I understand that not all games need to be long, and that the pace is usually as important, if not more important, than the length itself. However, the ending was so abrupt and anticlimactic that it ended up clouding my perception of the entire game. I was ready for a real emotional ride, but the game told me I had already seen all it had to offer.

Sure, there are some dialogue options that lead to different results, but the game always ends abruptly when things get interesting. It doesn’t really motivate me to play again, even if it’s just for an hour. Frankly, I’d rather forget about him altogether.

Calm down, man, I can’t handle this philosophy all at once.

Just when fate was half over: Romantic detachment’s about to get interesting…. it’s coming to an end. It had so much potential, a story with the cutest characters I’ve seen in a long time, but it ends so abruptly that you can’t help but be very disappointed. It could have (and should have) been much better if it hadn’t only been one hour.

The graphics consist of incredibly well animated pixel art characters interacting in a polygonal but expertly textured environment. The controls are very simple, the game runs fairly smoothly and there are several dialogue options that change the outcome of the story. Other than that, there are maybe one or two puzzles in the entire game.
Half a past fate: The soundtrack of Romantic Distancing, very well designed, is undoubtedly one of the strong points of the game. Just when fate was half over: Romantic detachment’s about to get interesting…. it’s coming to an end. It could have (and should have) been much better if it hadn’t only been one hour.
Last block: 5.0

Half a past fate: Romantic Distance is available now on PC and Switch.

Viewed on PC.

A copy of Past Destiny: The romantic distance was provided by the publisher.

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