Admittedly, I’ve never been the biggest fan of the Hitman series. I’ve dabbled in the series here and there, and I especially loved Blood Money for what it offered, but I never really appreciated the series until the 2016 reboot, which greatly improved the Hitman games in terms of graphics, story, and especially the freedom to challenge in huge pseudoscopic levels. And this is Hitman 3, the latest installment in the Murder World trilogy. Let’s see if he keeps his promises.

Chikyong is one of the most visually stunning areas of a Hitman game to date.

Hitman 3 picks up where the second game left off, with Agent 47 and his team managing to uncover secrets about Providence, a secret organization that controls much of the world’s business and also pulls the strings of the CIA, allowing them to kill anyone they want. Lucas Gray, a 47-year-old childhood friend, and ICA, a cargo handler, team up to try to dismantle Providence’s upper class.

I didn’t expect much from this story. The previous games in the trilogy had an overall story, but they were more of an excuse to take you from level to level, which was good; we don’t really play Hitman for the story, but I appreciated the effort put in. IO added a little more humanity to 47’s character, and I actually wanted to see what happened next. They took a more narrative approach to Absolution without the baggage of the game, and I was really impressed. That said, this is not the most complicated or surprising story in recent memory. It just does.

The basic gameplay of Hitman 3 is exactly what you would expect if you have played the two previous games. It involves silently infiltrating a place, either by covert or other means, and killing the target. As always, the game offers you many ways to complete tasks, with surprising freedom. Mission stories also return, offering a more structured approach to the game’s main story while allowing you to let your creativity run wild. That’s where the biggest changes are. Hitman 3 won’t get you through all the steps. The emphasis is more on exploring the world than on an objective measure.

Selfies from the crime scene!

There aren’t many additions to the gameplay, making it feel more like a new pack of cards than a complete sequel. If you didn’t like the previous two games, it’s not for you. This is the same game as Hitman 2, which was already largely identical to the 2016 reboot.

However, there are some new features. Agent 47 now carries a camera by default and adds very simple hacking mechanics to the game. You can also find keyboards and codes to access the locked area, and backups that can unlock some additional features. These are welcome additions, but as you can guess, they’re not really game changes. The camera is z. B. used only a few times on all the cards. I was expecting IO Interactive to experiment a bit more with these additions, but that hasn’t happened.

In total, Hitman 3 has six new directions, each with its own visual flavor and elements that keep the game fresh throughout the 10-hour campaign. Not to mention the insane level of replayability the series used to offer. The Hitman series is characterized by a high level of design, and this is what you will find here. I spent most of my first breakthrough studying these maps and trying to find the most efficient paths in each environment. The Burj Khalifa Tower in Dubai, for example, has an introduction that closely resembles the famous scene from the film Mission Impossible : Case. Dartmoor Manor can accommodate 47 people in the cold, damp English countryside. Berlin also has a mission, and as you’d expect from the city’s choice, it takes place during a nighttime rave.

Your first look at Hitman 3 is a face-to-face.

These levels are correct and all, but the other two take the cake: Mendoza and Chongqing. One is a wine cellar in the Argentine countryside, the other is a visually stunning look at a rainy Chinese city filled with explorable streets, buildings and other surprises.

All in all, Hitman 3 offers an incredibly solid set of missions with no real chess, unlike previous games. There’s a wide variety of classic Hitman-style levels, but often mixed in with unique objectives to keep things interesting. Sometimes your goals are unknown, so you have to find them yourself, and other times you have additional goals to accomplish. Each mission offers something different, and the IOI makes the most of it. It will take you many hours to discover all the secrets and unique attacks you can make, and I can’t wait to dive deeper into these missions.

Glacier at its best.

Most importantly is the very annoying requirement to always be online, which means you can’t progress in the masterclasses or take on full challenges if you’re offline. This caused problems at launch when the servers were a bit inconsistent, but this should be fixed soon, at least I hope so.

Although the experiment was generally very successful, I found some embarrassing mistakes, such as B. a case where the poison did not work on my target. However, a simple reboot solved the problem. In another case, the game forgot to start the console sequence, so the target forgot to go to the specified location, but again a reboot fixed the problem. Apart from these incidents, the game went off without a hitch.

Probably the best is the chance to play the Assassination World trilogy in its entirety as part of Hitman 3. This means that every map, every mission, and every sequence from the previous games has been transferred into a launcher (impressively, with a reduced file size). A fully unified progression system allows for easy transfer of saved information from Hitman 2. All of this makes up a complete set of World of Assassination and is a perfect introduction for newcomers to the series.

Heading into the next generation of consoles, Glacier’s technology continues to impress, with a dense crowd making the maps even more vivid than before, and amazing reflections that are some of the best I’ve ever seen. There are a large number of places that take you all over the world, and each one is surprisingly different with unique images.

Each level has a unique appearance.

The sound design also holds up well. Agent 47 returns with the dark and witty remarks that make him the sweetest killer in the world. Missions are filled to the brim with dialogue. Guards not only listen to directions, but often have fun conversations. The weapons are all impressive and the sound of each level immerses you in the world.

Hitman 3 is an absolutely stunning conclusion to this trilogy, finally presenting a story that, while not mind-blowing, subverts my expectations in the best possible way, while offering the same quality of gameplay and level of design that fans expect. It may not revamp the basic gameplay of previous games and seems more like an expansion than a new standalone game, but it’s still worth it for the new content you can enjoy delving into.

The engine of the glacier continues to impress with its reflections, population density and lighting. Hitman 3 is all about level design, and the basic gameplay hasn’t changed much. It’s probably for the best.
Excellent sound design with a surprisingly good voice. The final chapter of the Murder World trilogy may not be revolutionary, but it’s a really fun game that I recommend to everyone.
Last block: 8,5

Hitman 3 is available now for PC, Xbox One, X|Series, Playstation 4, Playstation 5 and Switch (via Cloud Play).

Played on a PC with RTX 2060, Ryzen 5 3600X, 16 GB RAM at 3440×1440.

A copy of Hitman 3 was provided by the publisher.

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