Star Days: Update 29.8.0 – Warframe Games Guide

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Star Wars: Update 29.8.0

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Stellar Days is here!

It is the stellar days that make these planets turn.

Love, Stardust. Love in all its forms.

The planet’s love for the alien that changed its destiny.

That’s you, Stardust. Spread the love, and it will multiply.

Visit Ticker in Fortuna to hear love stories as well as guilty pleasures about love objects such as the new Eros ephemeral wing, Ticker Fluff, and more!

*The skin of the “Eros” arrow available in Star Days has been changed to remove the disposable feature. It is now a permanent attachment of arrow skins throughout the arsenal at the request of popular players!

Optimize:

  • Improved operation of automatic synchronization with drop frames.
    • Automatic sync works by tracking your current average frame rate to determine if you are currently fast enough to increase the frame rate: If your system can’t track, vsync is disabled. The theory is that people generally prefer to rip a bit rather than knit in steps; this is absolutely necessary if you’re tightly under 30FPS, because you’ll be stuck at 20FPS by the next vsync step. This approach works quite well in many cases, because on modern screens discontinuities are often not visible at all (and if you’re playing Windowed or Borderless, the system probably hides them altogether).
    • The problem is that you can poison this average with a very bad overestimated image, and this will disable the vsync for a few seconds until the average stabilizes. You can easily see this if you enter your arsenal from the ESC menu, wait a second, and then exit – there will be a very bad hiccup, and then when the camera comes back to where you were on the ship, it will snap because the vsync has been turned off.
    • The new code uses a simple filter to calculate the average frame time to ignore these bad frames (https://en.wikipedia.org/wiki/Winsorized_mean, in case you were wondering). We are still working on determining the causes of executive falls, but in the meantime, this should greatly reduce the ugliness they cause.
  • It contains micro-optimizations of the system for PC builds (using SSE3, as our minispec has been asking for a long time).
  • Fixed memory issues that could occur when used in Dx12.
  • Fixed problem with loading the State World window.
  • He has made numerous optimizations for rendering on all platforms.

Take advantage of this small integration dump that has accumulated during the render optimization process.

  • The memory used by Dx11 rendering has been optimized.
  • Numerous optimizations for DirectX 12 rendering
  • Micro-optimization for Dx12 rendering
  • A micro-optimization for Dx11 rendering was performed.
  • Perform micro-optimizations of the system for rendering on most platforms.
  • Micro-optimizations made for rendering on all platforms
  • Micro-optimization for Dx12 rendering
  • A totally useless optimization for the implementation of PostFX
  • Perform micro-optimizations of the system for rendering on all platforms.
  • Realization of some micro optimizations for Dx12 rendering
  • Micro-optimization performed for rendering on all platforms
  • I did some micro optimizations for rendering on all platforms.
  • Micro-optimizations made for rendering on all platforms
  • Micro-optimizations made for Dx11 rendering
  • Perform micro-optimizations of the system for rendering on all platforms.
  • Perform micro-optimizations of the system for rendering on all platforms.
  • System micro-optimizations for Windows rendering
  • Perform micro-optimizations of the system for rendering on all platforms.
  • Micro-optimizations made for rendering on all platforms
  • Perform micro-optimizations of the system for rendering on all platforms.
  • Micro-optimization performed for DirectX 12 rendering
  • Micro-optimizations made for rendering on all platforms
  • Micro-optimizations made for rendering on all platforms
  • Realization of some micro optimizations for Dx12 rendering
  • Micro-optimizations made for rendering on all platforms
  • Realization of micro-optimizations of the system for Windows, XB1, PS4 and PS5.
  • Micro-optimizations made for the advanced renderer
  • Micro-optimization performed for rendering on all platforms
  • Micro-optimization performed for rendering on all platforms
  • Micro-optimization performed for rendering on all platforms
  • He made a small micro-optimization for rendering on all platforms.
  • Unnecessary micro-optimization has been performed for open world rendering on all platforms.

Changes:

  • The Cambion Drift Bounty’s “Kill more infected than Grumpy” goal now counts exactly double (50% vs. 100%) as an achievement for the “Double Grumpy Kill” bonus goal.
    • This also compensates for the loss of the bonus if the Grineer is killed after you complete the objective in the last VO objective. As shown here.
  • The “Vasca Kavat Starter Kit Market” icon has been improved to better indicate what it contains.
  • The updated title of the death march is “Cold Steel.”

Correction:

  • An edge case solved in the “Limbo Theorem” quest that could prevent you from moving forward and into an inevitable state of limbo (ar ar ar).
  • Fixed an issue with capturing the Ayatan screen when trying to “visit Mara” via the Ayatan screen.
  • Fixed cases where “Area Control” was constantly missing in Eidolon levels because enemies had to be generated on the other side of the levels.
  • Resolved some cases where Unairu’s “Empty Shadow” could become permanent.
  • Vulpaphyla Mod Martyr Symbiosis Fixed health is never restored; never removed and therefore stacked forever, making you immortal.
    • The logic of the “Martyr’s Symbiosis” is that Vulpaphila sacrifices herself to heal you after you fall below X% health.
  • The description of the Symbiosis Martyr mod that claimed the warframe health was incorrect has been improved. It now shows 10% per rank, instead of the originally intended 5% per rank.
  • The fixed symbiosis pattern of the Health Link FX martyrs shows the health of Vulpaphila up to 40% at rescue.
  • The fixed hook of Bonewidow’s Meathook works against coildrives and dropships. As seen here.
  • Fixed Grineer Manic could never finish a player if his target had an equipped melee weapon. Previously, Manic was simply 100% stunned.
  • The animations of the Moa Lightning Eximus when performing its explosive ability, which looked rather brutal, have been improved. You will now use Stomping!
  • A curse with a fixed rate of fire from a heavy weapon that affects your basic equipped bow.
  • Ephemera FX fixed Frostfall Ephemera staying in orbit even after being taken out of orbit or switched to Warframe mode.
  • The bodies of normal shield lances have been corrected to resemble their Tusk variants.
  • The dirt attached to the Kubrodon Floof Grala disappears into the diorama from certain angles.
  • The music of the night diorama did not stop when the glass work diorama was abandoned before it was completed.
  • Correction of erroneous reading of the night wave when viewing the glass dioramas of episodes 4 and 5.
  • Flawed scroll bar on night wave configuration screen to display all actions.
  • Fixed cases where the client user interface displayed a localized host language.
  • Some quest icons in the Codex no longer have “locked” visual distortions.
  • Repair of the missing FX tracer machine gun.
  • Further corrections are needed because the sound of the Teralyst’s spawn is too loud.
  • Corrected error in the name and description of Grael’s “Thumper Floof” in the Bloodsucking Nightwaves Suggestions.
  • Fixed harmless script error when recreating Venus in Simulacrum.
  • A script error when running Excalibur’s Slash Dash has been fixed.

This action was performed automatically, if you find any errors, please tick

/u/ will fix them. This is my gitub.

Source: Original link

  • Night Wave: Interruption III: Update 29.7.0

Source Nightwave: Intermission III 0ad1f09bc2fbaf4664608807b17e9a.jpg We interrupt your regular programming to bring you Nightwave: Intermission 3! Intermission III brings new acts, previous Nightwave prizes including 2 Umbra Forma, new “old acquaintance” Floofs in Cred Offering! The bearer of Nihil has been kept at bay, but he remains a threat …., as does the owner…

  • It’s been 45 days since the chat moderation update.

Link: and so far nothing seems to have been done. A quick look at the /u/rebulast and /u/de-bear/ posts shows me that there is no movement, nor does it seem to be intended. If I’ve overlooked something, I apologize (seriously); but from my perspective, it looks like the “Part 1” post. ….

  • Update 29.6.0: Gif Orfix!

Source Orphix Venom 29.6.0 Lavos.png OPERATION: ORPHIX VENOM The senses have returned. Armed with clever weapon pulses to neutralize Warframes, they take over enemy ships. Use your Necramech to stay in the ranks of the advancing hordes for as long as possible, and earn plans for Lavos, the newest Warframe, and more! Operation: Poison Orfix

The Star Days post: Update 29.8.0 for the Warframe game.

Top 10 most anticipated video games of 2020

2020 will satisfy both classic and modern players. To be included in the list, a game must be confirmed for 2020, or there must be a good reason to expect its release this year. Upcoming games with a simple announcement and no significant release date are therefore not included in the list.

Top 15 new games of 2020 [FIRST HALF].

By 2020, there will be a lot of… In the world of video games. Here are fifteen games we’re looking forward to in the first half of 2020.

 

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