After Lulu, Corky is the latest addition to the list of Wild Rift champions. Pilot Yorda Corky loves two things above all else: flying and her glamorous mustache, but not necessarily in that order. After leaving Bandle City, he moved to Piltover and fell in love with the beautiful cars he found there.

He is dedicated to aircraft development and leads an experienced air force known as the Screaming Kites. Quietly under fire, Corky patrols the skies around his adopted home and has never had a problem that a good missile barrage couldn’t solve.

Cost of corks, skills and hides

Image via riot series

Costs

Plugs can be purchased for 5,500 blue moths or 725 wild carrots. You can also get Corky for free through an event in the game called Yordle Expedition.

That’s what it looks like: League of Legends: Jordle Wild Rift Expedition – launch date, champions, missions, rewards.

Capacities

  • Hextech Ammo (Passive) – The percentage of base damage from Corky’s attack is converted to magic damage. Corky can occasionally pick up a pack on his base, giving him speed and a powerful Valkyrie throw.
  • Phosphorus Bomb (Skill 1) – Corky fires a flash bomb at a target, inflicting magical damage to enemies in that area. This attack identifies other units in the area for a period of time.
  • Valkyrie (Skill 2) – Corky flies a short distance and drops bombs that create a trail of fire that damages the enemies behind him.
  • Gatling Cannon (Skill 3) – Corky’s weapon quickly fires into the cone in front of him, dealing damage and reducing enemy armor and magic resistance.
  • Missile Barrage (Ultimate) – Corky launches a missile at the target that explodes on impact, damaging enemies in the area. Scabs store missiles over time, up to a maximum. Every third missile fired is big and causes extra damage.

Leather

There are currently only two skins available for Corky, and you can buy them both for 990 Wild Cores and 725 Wild Cores respectively.

Coral Arcade Skin

Image via riot series

Urfriederbast

Image via riot series

Best construction plugs, objects and runes

We’ve compiled a list of the best Corky items you can use in the Rift.

Medium-sized strip crust Construction of heading

  • Trinity Force – Impulse: +5% of travel speed. Spellblade: Using this ability causes the next attack to take a 200% physical damage bonus equal to the base damage bonus of the attack for 10 seconds. (1.5 second cooldown). Anger: Attacks give a movement speed of 20 and kill 60 for 2 seconds. Premiums do not count. The winners of the standings win by half.
  • Gluttons – Increases the driving speed by 15% for 3 seconds. If you take or receive compensation from champions, the sprint will be removed.
  • Manamune – Awe: The attack bonus is 1% of the maximum amount of mana and provides 15% of the total amount of mana. Mana Charge: Increases maximum mana by 8 for each attack or when mana is consumed. Capsules for 700 bonus mana, turning Manamuna into Muramana. Trigger: Up to 3 times every 12 seconds. Only one item from the Tear of the Goddess collection can be worn at a time.
  • Rapid Fire Cannon – Combat speed : +5 Travel speed. Charged: Moving and attacking creates piles of energy. With maximum stacking, you gain 50-120 bonus magic damage on your next attack and activate all energy effects. Fire barrel : The energy cells recharge 25% faster, and the energy has 150 additional attack ranges. Melee attacks only get 50 points.
  • Guardian Angel – Resurrection : Restores 50% of base health and 30% of mana to lethal damage after 4 seconds of downtime. (180s cooldown)
  • The last whisper is a reminder of death: Armor penetration of +35%. The executioner calls: Physical damage causes heavy wounds to enemy champions for 3 seconds.
  • Mercury Enchantment – Removes all crowd control effects currently affecting you and increases your travel speed by 50% for 1.5 seconds.

Marksell-Mage Construction

  • Manamune – Awe: The attack bonus is 1% of the maximum amount of mana and provides 15% of the total amount of mana. Mana Charge: Increases maximum mana by 8 for each attack or when mana is consumed. Capsules for 700 bonus mana, turning Manamuna into Muramana. Trigger: Up to 3 times every 12 seconds. Only one item from the Tear of the Goddess collection can be worn at a time.
  • Trinity Force – Impulse: +5% of travel speed. Spellblade: Using this ability causes the next attack to take a 200% physical damage bonus equal to the base damage bonus of the attack for 10 seconds. (1.5 second cooldown). Anger: Attacks give a movement speed of 20 and kill 60 for 2 seconds. Premiums do not count. The winners of the standings win by half.
  • Mercury Glutton – Increases movement speed by +40, +8% physical vampire, +8% magical vampire. Removes all crowd control effects currently affecting you and increases your speed by 50% for 1.5 seconds. He doesn’t take a punch and he doesn’t back down.
  • Rapid Fire Cannon – Combat speed : +5 Travel speed. Charged: Moving and attacking creates piles of energy. With maximum stacking, you gain 50-120 bonus magic damage on your next attack and activate all energy effects. Fire barrel : The energy cells recharge 25% faster, and the energy has 150 additional attack ranges. Melee attacks only get 50 points.
  • Infinity Edge – Critical Strikes does 230% damage instead of 200%.
  • Guardian Angel – Resurrection : Restores 50% of base health and 30% of mana to lethal damage after 4 seconds of downtime. (180s cooldown)

That’s what it looks like: The best Teemo built in League of Legends: Wild Rift – Costs, skills, skins

Runes

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  • Key attacks and electronic attack abilities create stacks on hit champions, up to one per attack or per roll. Applying 3 stacks to a target for 3 seconds deals lightning damage, with 30 to 184 (depending on level) (+ 40% bonus AD) (+ 25% AP) adaptive damage.
  • Collecting a storm every 2 minutes gives you 2 attack bonuses or 4 power bonuses (adaptive).
  • The Spirit Walker gains 50 maximum health points and 20% resistance to deceleration.
  • Hunter – Genius gives Rush ability bonuses for each unique grab.

Marksell-Mage Construction

  • Kleptomania after using a skill, your next skill move, or a basic attack on an enemy champion gives you a random object effect.
  • The beast gains seven attack bonuses and 2% armor penetration, or 14 power abilities and a magic penetration bonus (adaptive).
  • Ridge receives 10 armor bonuses or 10 magic resistance bonuses, whichever you have less.
  • The Manaflow strip that hits an enemy champion with an allowed ability or attack increases your maximum mana by 30, to 300 mana.

Outputs

  • Ignore: Ignore the target’s enemy champion, dealing 60-410 (depending on level) of real damage in 5 seconds and inflicting serious wounds icon.png Serious wounds, reducing the healing effect by 50% (90 second cooldown).
  • Lightning: Teleports a short distance forward or to the target (150 second recharge time).

 

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