Our discussion of The Mind Extreme, what we have to say about cooperative stacking of numbers and the misinformation card game. As in the original spirit, players try to play the cards in their hands in order without talking to each other, passing a number of levels and winning. The higher the level, the more cards you have in your hand, giving you more opportunities to juggle, as well as more information to use during the game. This extreme version offers a more difficult challenge, because instead of one card game numbered from 1 to 100, you now have two card games, each numbered from 1 to 50. There are now two piles of garbage in the game, one in descending order and one in ascending order.

We looked at gameplay, replayability, interaction with the player, quality, and graphics and style to create an overall score for our evaluation of The Mind Extreme. See the breakdown by category below.

TO FIND OUT MORE: Games as Intellectual Extremes | Buy Intellectual Extremes on Amazonia

 

– BREAKDOWN BY CATEGORY –

Funny (7 of 10)

For the fun part of The Mind Extreme magazine we give an excellent score of 7 out of 10. The mind (and this extreme version) is special, there is nothing like it. Technically, no player ever goes up, but he has to know how to play. The combination of consecutive song cracking, cooperative play and imperfect communication has created this truly entertaining and engaging gaming experience. This extreme version adds a new hook and has an ascending and descending stack for an interesting and unique stand-alone version.

The idea is simple, all players have to clear their hands to complete a round and you have to play a number of rounds. In the middle are two stacks of cards numbered from 1 to 50. The cards in a pile must be higher than those in the previous pile, and the other cards played must be lower. There are no twists and turns and just a hint of entertainment. Depending on what you have and what you have seen, you will have to make an effort to play online with other players. It’s an experience you won’t find anywhere else.

Reproducibility (7 out of 10)

In the reproducibility section of The Mind Extreme magazine we give a very good score of 7 out of 10 points. It’s such a free and interesting game that the intrigues continue match after match. Nothing changes from one game to another, but that doesn’t mean the game can’t be replayed. Just like a classic card game, each game has the same rules and cards, but each time players solve a completely new puzzle.

They continue, but the cards you draw and lose are always the same. This means that you can have several rounds where everyone gets a lot of low cards and others with a lot of high cards. You never know exactly what everyone has, but you try to use the information around you to find it by accident. With two different card games with the numbers 1 to 50, the combinations that fall are infinite. Round after round, game after game, every hand and challenge you encounter will be different, which of course keeps things fresh.

Player interaction (8 out of 10)

For the player interaction section, we give a fantastic 8 out of 10 points in The Mind Extreme magazine. Since this is a cooperative game, the standard for this part to be good is high. They keep their promises. No turning back, everyone just needs to know when to act based on what others are doing. It’s unique and cool. If you’re looking for a different angle for a cooperative game, it’s a new angle that’s quite intense.

If you z. B. With the 23 and 24 reds in your hand you know you have to play them in quick succession because you know that nothing else is better than that. If you have 23 and 40, you can play 23, wait a few seconds and then play 40. It’s about giving others the right body and a different creative language so that you can work together without talking to each other. You really need to know your buddies are paying.

Quality (7 out of 10)

For the quality section of The Mind Extreme magazine we give an excellent score of 7 out of 10. The Mind and The Mind Extreme, and their iconic designer Wolfgang Warsch, get big quality points because it’s something completely new in a field of thousands of games. Cooperative games have always been a basketball game against time (Pandemic, Forbidden Island), a dungeon game (Gloomhaven), or a team game at a party. The mind is a game of partial numbers and partial communication with a break in the form.

As far as the components are concerned, the game consists of all cards and nothing else. Like a little box, they do exactly what they have to do. They do not focus on pizza, but on providing an efficient package of services at a good price. This is what happened, for what it’s worth, you’re entitled to a lot of games.

Art and style (6 of 10)

For the Art and Style section of The Mind Extreme magazine we give a solid 6 out of 10. As for the works of art, let’s say they don’t want to concentrate on their time and effort here. Maps should clearly indicate the number and color, which is well done, but not in the most attractive design.

You have to give them style points. The Mind Extreme is bold and the brand has that cool psychedelic background of Space Bunny (our words). Everything is big and simple, as the name suggests.

– ON CLOSING –

Extreme Mind Review |

The Mind Extreme is a unique cooperative card game that is so refreshing and exciting that you’ll want to play it over and over again. The game of stacks of numbers and imperfect information cards is easy to play, but very complex and quite addictive. Very good opportunity for cooperation. If you try to look at it from the point of view of the mind versus the extreme mind, the extreme mind is a little more difficult because you have to separate your attention, but you can’t be wrong about either. That was our review of The Mind Extreme, we hope you enjoyed it!

Product in stock : InStock

A full explanation of the evaluation criteria can be found here.

What are you going to write in your review of Extreme Minds? Let us know in the comments below or on our BGH Facebook page.

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