I grew up watching a lot of horror movies, and one of my favorite times of the year is around Halloween. It’s only natural that scary games are also among my favorites. I was immediately attracted to games like Castlevania on the NES and later Resident Evil on PlayStation. There are many different styles of games that fall into this genre: some focus only on action, others on the horror of survival, and in recent years, some have preferred to hide and fight stealth. Far away: Perverted Dads for Switch belongs to the latter category, so from the start it won’t be as popular as some other titles. Add animation, weird characters and lesser roles, and you get a game that some people will surely like, while others will get bored with it in a few hours.
As a long time reviewer (since 1995) it is difficult not to notice all the problems that occur during gambling. When I first started playing Remoterade, a litany of problems immediately came to mind. The graphics are of poor quality, and the model characters are downright ugly and ridiculously poorly animated. The voice you play as Rosemary is surprisingly similar to that of Clarice in The Silence of the Lambs. When I started to move the figure, I felt like I was walking on syrup. Even if she runs, she doesn’t move very fast and starts panting fast. Maybe it’s because she’s a heavy smoker, but because it’s a game that focuses on stealth and concealment, I found it a bit annoying to keep her under control. The series starts very early when you meet the nurse who greets you at the mansion, and she is confused about the slowness of her movements and the time she needs to walk from the entrance to the office on the top floor. This game has absolutely no respect for the time of the player.
You will immediately meet an eccentric old man named Richard Felton. Apparently, he’s hiding the details of his daughter’s disappearance. It’s up to you to find out what really happened, and eventually you can explore the whole house, where there are lots of hiding places. You have to avoid the confrontation with a mentally ill old man and you will soon discover that not everything is as it seems, especially when it comes to your wife at home! The game consists of finding clues and objects to solve small puzzles, open new doors and access other areas. You might hear Dr. Felton pounding around in other rooms, and you should do your best to hide. If he sees you, you’re usually better off running away and trying to hide. You have distracting objects that you can pick up to try and lure it and even catch it in other parts of the house for a period of time. This cat and mouse game is fun for the first few hours, but I soon got tired of vanity.
Simply put: The production costs simply haven’t reached the level I’d like. If the game costs $10, that would be understandable, but the game costs $30 at the online store, which seems terribly expensive considering the content. I appreciate the effort made for the sound, but even that’s a bit exaggerated. The ambient noise was supposed to help me find out where my enemies were, but often it looked like they were in the next room and I was hiding, only to discover that they were actually a whole floor above or below me! Dr. Felton’s repeating sentences would ruin any entertainment value in a few hours.
With clumsy controls, a somewhat boring game mechanic and an overly mysterious plot, Remothered didn’t click with me. That doesn’t mean it can’t happen to you, and I’d say if you have a weak spot for horror games, it’s worth looking at. For all the others, I recommend a game like Outlast for more fun.
Reissue: Assessment of tired fathers
- Graphs – 6.5/10
- Sound – 7/10
- Gameplay – 5/10
- Late complaint – 6,5/10
Final thoughts: WARNINGS
Far away: Weary Fathers strives to be a mix of Silent Hill and Watchtower, but doesn’t really succeed. The presentation seems cheap and the game drags on too fast. Nevertheless, fans of intense hide-and-seek play may enjoy it.
Craig has covered the video game industry since 1995. His work has been published in various media. He is currently editor and employee of Age of Games.
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