League of Legends: According to the Legends League of Legends, Wild Rift has replaced the term reduced charging time by the term capacity hurry. The change has been made with the release of the 1.1 patch update to make the game fairer for the players. Nowadays many actors don’t know how to use this term and how it works. If you’re one of them, we’ll explain the capacity leap below, along with a full list of the changes it’s made to the various statistics.

What is a rush capacity?

While reducing the cooldown time shortens the cooldown time of a champion’s capacity, the capacity rush represents the length of time a capacity can be reused by a certain champion. Reduced reload now works exponentially because it reduces the current reload by 1%, making each CDR point more valuable the more you stack it, forcing developers to capture it at 40%.

Image via Wolfeur

However, the Haste capability allows you to launch 1% more often, making it more linear than the CDR, which in this case helped the developers to remove the cap and therefore knows no limits. This means that with 100 strings capacity you can throw 100% more often (doubling the number of rolls), but it won’t be easy to do this, which makes this approach more practical.

The rush capacity can be calculated using the following formula, using the cooling reduction :

  • REC = 1 – (1/(1+Ability Haste))

http://server.digimetriq.com/wp-content/uploads/2021/01/1609795831_231_What-is-Ability-Haste-in-League-of-Legends-Wild-Rift.jpg Image via Wolfeur

The Haste option can be granted in-game with items, buffs and runes. Here is also a list of all the changes she has made:

Physics

  • Caulfield’s hot hammer: 10% CDR → 10 Competence in haste
  • Stinger: 10% CDR → 10 Competence in haste
  • Black Cleaver: 20% CDR → 25 Hurry capacity
  • Trinitarian power: 20% CDR → 25 Hurry
  • Umbral-Glasiv: 10% CDR → 10 Competence in haste
  • Ghost Blade Youmuu: 10% CDR → 10 Competence in haste
  • Draktar’s knife: 10% CDR → 10 Competence in haste
  • Manamoon: 10% CDR → 10 A
  • Muramana: 10% CDR → 10 Competence in haste
  • Mau Malmortii: 10% CDR → 10 Maturity of skills
  • The dance of death: 10% CDR → 15 Ability to hurry

Magic

  • The devil’s code: 10% CDR → 10 Competence in haste
  • The lost chapter: 10% CDR → 10 Competence in haste
  1. Passive – Fast : Renamed to Insight
  2. Obligations – Transparent : Subsidies 10 Capacity for haste
  • Degree of shine : 10 % CDR → 10 Hurry capacity
  • Light Banes: 10% CDR → 10 Competence in haste
  • Nashore’s tooth: 20% CDR → 25 Hurry
  • Echoes of Lude: 10% CDR → 10 Competence in haste
  • A harmonious echo: 10 % CDR → 10 Hurry capacity
  • Awakened Soul Catcher: 20% RDC → 25% Skills
  1. Last CDR batch : 3% → 3 Last impulse for batteries
  2. Ultimate Spice affects the charging of your Ultimate Spice power, just like a Spice power.
  • Athena’s Immaculate Grail: 10% CDR → 10 Competence in haste
  • Glowing incense burner: 10 % CDR → 10 Speed capacity
  • Archangel staff: 20% CDR → 25 Hurry
  • The Seraphim’s hug: 20% CDR → 25 Hurry

Protection

  • Kindlegham: 10% CDR → 10 Competence in haste
  • Smooth shroud: 10% CDR → 10 Maturity of skills
  • The Ice Dead: 20% CDR → 25 Hurry capacity
  • Spiritual Visits : 10% CDR → 10 Competence in haste
  • Abyssal mask: 10% CDR → 10 Competence in haste
  • Convergence Zika: 10% CDR → 10 Competence in haste
  • Warmog’s armor: 10% CDR → 10 Competence in haste
  • The observer’s oath: 10% CDR → 10 Competence in haste
  • Approaching winter: 10% CDR → 10 Skill speed
  • Fimbulwinter: 10% CDR → 10 Competence in haste

boots

  • Lucidity of ionic boots: 10 % CDR → 15 taste capacity
  • Cold wave reduction : 10% → 15%

Evolutionary blue buffalo

  • 20% CDR → 20 Hurry

Runes

  1. 2.5 % REC + 1.5 % REC for single disassembly → 2.5 Skill speed + 2.5 Skill speed for single disassembly
  2. Maximum chance of rush: 15

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