WWE 2K22 takes one Andre the Giant-sized step forward, but it isn’t nearly enough – Review

WWE 2K22 is the game that fans have been waiting for, but it’s not quite perfect. Developers should consider how to fix some of its biggest flaws in order to make a great wrestling simulation experience.

The “wwe 2k22 roster” is the first game in the series to include a story mode. It has been praised for its graphics and gameplay, but it isn’t enough for the WWE 2K franchise to take one Andre the Giant-sized step forward.

The fact that victories and defeats don’t actually count is one of the numerous issues that have plagued the contemporary WWE product over the last ten years. Instead of providing a coherent tale that may last for many months or even years, it’s more important to give moments that are simple to share. Additionally, a lot of the wrestlers on the program don’t seem to connect with one another. The many feuds seldom ever cross over with one another. Despite the lineup maybe being the most technically adept it has ever been, this is all the case. Although the wrestling is of the highest caliber, the rest is lacking.

Unfortunately, WWE 2K22 is quite similar to its predecessor. Unambiguously, this is not 2K20. You won’t be faced with utter horror when you load up the Creation Suite (unless, of course, that’s what you’re into making) and the in-ring action is, at most, passable. However, despite how much this game improves upon the previous installment in the venerable 2K series, it leaves so many unanswered questions that it doesn’t seem complete.

Delivers the Smackdown

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The 2K series has often failed to perfect the in-ring experience since switching from an arcade game to something more simulation-heavy. The goal of 2K has always been to provide you complete control over a dynamic system that plays something like a fighting game. But this has often run into problems with inadequate collision, clunky controls, and a ton of glitches. WWE 2K22 was developed over the course of two full years, resulting in a product that far more closely resembles the program that airs on television every Monday, Wednesday, and Friday night.

On Square, Cross, and Circle, you have access to both light and heavy strikes as well as a grapple initiation. You may string together combinations like to those seen in fighting games by using your light strike as a setup. The same face buttons and a direction on your left stick may be used to choose the sort of maneuver you wish to employ after a grapple has begun. Although the fundamental controls aren’t significantly altered from earlier versions, they are far more user-friendly in actual use.

The reversal is the true star of the wrestling match. In previous WWE games, reversal fests often developed as a result of players repeatedly reversing one another in a never-ending procession of absurdity. Although there will still be a few reversal sequences, 2K has shrewdly provided you with a number of ways to avoid your adversary’s strikes. You’re considerably more involved on defense and need to stay smart, whether it’s pressing Triangle to block a strike, rolling to avoid attacks, or utilizing the other face buttons to figure out what move your opponent is doing and counter it.

Everything comes together to provide a product that generally seems reliable. The wrestling isn’t blowing you away, but it’s also not constantly coming apart either. However, it is a long cry from the bug-filled nightmare that was WWE 2K20. There are still some residual problems with collision detection and strange instances of warping based on where you do certain maneuvers. Now, if only the rest of the world will fulfill its commitments. 

Chris Masters, the master of all

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Chris Masters was one of my favorite wrestlers in the middle of the 2000s. The guy was beautifully finished by “The Masterlock” and was carved from granite. I believed it was only a matter of time until he became one of the company’s faces. Unfortunately, it never occurred, which is bad for us both. Despite first impressions, he just lacked the depth necessary to develop into a true Superstar. The same can be said about WWE 2K22. The in-ring action is at its highest point in years, but the supporting material is weak.

While playing through Rey Mysterio’s Showcase, I became aware of this. This mode walks you through a WWE Superstar’s career while fusing video game battles with real-world events. You’ll really see the shift into archival match video as you play through a match for a stunning display. However, if you go through the list of matchups, you’ll see that many of Mysterio’s finest performances are missing for various reasons. It goes without saying that it is doubtful that 2K would need players to endure an hour-long Royal Rumble bout in order to relive Mysterio’s spectacular 2006 run. However, they might have included events like his WrestleMania 22 Triple Threat bout against Kurt Angle and Randy Orton or even his 2009 SmackDown encounter with John Morrison. If we’re honoring Mysterio’s amazing career, I’d want to see more than a RAW bout vs Gran Metalik, but you might argue that obtaining the rights to Angle wasn’t feasible. 

The Showcase also has other problems. Additionally, it demonstrates how far in-game wrestling still has to go before it can equal how dynamic the real-world product can be. Because it’s so difficult to do in-game, whenever the match has to demonstrate a genuinely inventive reversal, they cut to archival video. Comparing WWE 2K22 to its real-world equivalent just serves to highlight how uninteresting the game is in contrast. You’re simply going through the motions in the ring instead of being innovative. A small quibble in the larger scheme of things, but I also hate how every sit-down video package with Mysterio presents wrestling like a real sport, particularly in the contemporary day when that’s less common.

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The MyRise single-player mode is back outside of the Showcase. This was the game’s “story mode” in earlier iterations. You would climb the WWE corporate ladder until you became the company’s face. Technically, you’re still doing that, but there isn’t much of a story to follow. You just play through a number of feuds before moving on to the next brand. Even championships don’t appear to do anything. I three times won the NXT North American Championship, but it never seemed to make a difference to my continuing narrative. They do add a few freshly developed characters that either function as your company’s buddies or as your competitors whom you will defeat on your ascent to the top. Even if it’s not much, you can at least get your teeth into it. It’s generally preferable to conclude the mode with a resounding “it’s fine.”

Contrarily, MyFaction is among the most perplexing game modes I’ve ever seen in a sports video game. Although there is no online play, it is intended to be the WWE’s MyTeam or Ultimate Team. However, there are many microtransactions, dull goals, and poor match kinds. There isn’t much here, even for someone who plays MyTeam and Ultimate Team almost constantly, unless you simply like collecting cards of your favorite WWE Superstars.

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MyGM mode is the last notable mode (WWE Universe and Online play are still available, although not much has changed for any of them). In the Smackdown vs. Raw era of WWE games, I used to have notebooks packed with my booking plots, so I was extremely interested to see how they would utilize this. I was pleased to discover that they’ve established a strong base with an enjoyable concept in particular GM abilities that you may employ to alter the course of your nascent campaign. However, there is simply so much lacking in a mode where you’re attempting to establish your own wrestling brand versus a rival. 

Since there is no way to specify a conflict, everyone is merely fighting for the same reasons. You cannot even look at your rivalries to determine who needs to face off against whom. There are only three bouts and two promotions available on each weekly event, and although tag teams may be scheduled, there is no tag team championship. The very restricted match options make most cards seem the same and make it difficult to schedule eye-catching end caps for your feuds. It would have made sense if they had dubbed it MyGM Early Access. As it is, the mode has a lot of potential but ends up wasting most of it. I immediately found myself searching through my Xbox 360 games for Smackdown vs. Raw 2007. There are some nice concepts in this mode, just as in every other one in WWE 2K22, but 2K didn’t take any of them very far.

The Finding

This is obviously a positive development if you consider WWE 2K22 to be the franchise’s cornerstone game. The much better in-ring action is still not enough to make up for the lackluster to subpar modes, which leave you with little motivation to watch more wrestling. The team will hopefully build on this year’s performance and provide the first outstanding wrestling match in in a decade. Until WWE 2K22 is out, I’d advise against West Coast popping your way into this one. 

+ Game-breaking bugs won’t appear as often.
+ The ring movement is more fluid than it has been in a while.
Several of Rey Mysterio’s top matchups are absent from Showcase Mode.
MyGM is really basic, but it is undoubtedly a first step towards restoring the mode’s former splendor.
The narrative mode in MyRise is an afterthought.

The “wwe 2k22 roster confirmed” is a game that has been in development for a long time. The game was released on October 13, 2017 and it’s not nearly enough.

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