I’ve been a fan of the RPG genre since my early experiences with Final Fantasy and The Legend of Zelda (the former, not the latter, that’s crap) on the NES, back when phones were still attached to walls and phone receivers were connected by an extended coiled wire. We didn’t shoot the movie on television, we shot it. We didn’t have cell phones and we loved them so much. Fact is, I love playing all kinds of RPGs, and I have to say that after my experience withYs Origins, I clearly missed a lot.

I’ll start by saying that the music is absolutely amazing. Nicely orchestrated sounds that fit the atmosphere of the places studied. That’s really what you wanted as you travel around the tower making enemies. You want the perfect companion to enhance everything you do, wherever you go. We’re really starting to look forward to entering new territories to experience new music.

Being a beautiful game, the set that gives you everything you could want visually is a rarity these days. I can’t really talk about the history of the series as I’m getting into this new and brand new game, but if the other games have something similar to this one, sign me up because it would be a great ride. The hosts were tremendous and gave you something to chew on. The bosses are the ones I’ve died the most, and if I remember correctly, they’re the only areas where I’ve actually lost my life.

I really enjoyed the development of the main character, as well as the other characters you meet along the way. You have a typical group of helpers and abusers. Arrogant, helpful and almost every other personality you meet in the real world, whether it’s at school or work. The bad guys are so boring that defeating them gives you that little dose of dopamine we all crave these days.

Ys Origin is an action RPG with gameplay elements more reminiscent of Zelda or any other sword game. There are tons of puzzles to solve, from walking on a slab to raise or lower bridges to bridge gaps, to getting sucked into a hole and this and that to avoid getting sucked into a hole a second time.  I got sucked into the hole a second time for not paying attention to details like I should. I hate to admit how stupid I’ve been for the last ten minutes looking for the thing that gets me through this thing…. but I guess that’s one way to tell myself it’s not just a walking simulator.

If I had a complaint, it would be that the exploration of the tower becomes too repetitive. I’d say it probably started to wear me out after about five hours. Since this, like most RPGs, is a story-driven experience, I don’t want to give you any spoilers or give you anything that might affect your personal enjoyment of the game. But I want to emphasize that I felt it, and you can start feeling it too. I also had some issues with the awkward way to set up the mask, which allows you to see and remove the hidden inputs. It was a five step process that consisted of clicking on the menu to turn it on, and then clicking on the same menu to turn it off.  It’s good for something you’ll wear for a while, but this particular item has shown you hidden areas, but hidden enemies around you. It would be nice to do it sooner. If there’s a faster way to change something like that, it’s still the game’s fault for not giving me that little easter egg of information.

Enough of the sad things that make me cry and let’s get back to the happy things that make this game shine. The speed of your character as you race through the landscape is absolutely stunning. Je me souviens que je détestais les RPG, à l’époque où les téléphones étaient blablabla, quand votre personnage ou groupe de personnages progressait si lentement que je suis presque sûr que si je continuais à y jouer, je n’atteindrais toujours pas mon but, et je n’atteindrais toujours pas mon but. I think that counts as a step in the game. You move very fast and have good control, so you have no problem moving very quickly through some pretty boring areas. A word of warning: the parkour can get a little rough around the edges, as you sometimes have to rely on some sword rotation to extend the jump, and I wasn’t always able to get this swirling bird movement to work well. This resulted in many falls below ground. It didn’t hurt your little Eunice or Hugo, whoever your opponent is, but your pride may take a hit and you have to go back to where you were, which can be annoying.

All in all, I recommend this game to anyone who loves a good action RPG and who loves music and puzzle solving. The environment is a bit repetitive, but there are enough things to make the game challenging. Moreover, for good character development and to see how the story unfolds, I had an enjoyable experience and am probably looking forward to the next part Ys.

Yes Reminder of origin
  • Charts – 8/10
  • Sound – 9/10
  • Gameplay – 8/10
  • Late Call – 8/10

8/10

Final thoughts : GRAND

A challenge from the start, two characters to choose from and music that binds it all together into one great RPG. Ys Origin has its share of minor annoyances, such as object clichés and repetitive backgrounds, but the positives far outweigh the negatives, enough to make it a solid and enjoyable foray into the world of Ys.

Jay has been an avid gamer since the days of intelligence.  His hobbies include building personal computers, 3D modeling and printing, and spending time with his kids and dog.

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