Ziggy the Chaser Review (Nintendo Switch)

The game: Ziggy Chaser
Genre: Engine, Arcade System : Nintendo Switch (also available on PC)
Developer|Publisher : Pepe Softcloud | Slotgames
Age Rating : EU 3+ | USA All
Price : US $7.99 | UK £7.19 | EU €7.99 Publication date
: 26. January 2020

Please check the code used, with a big thanks to Ultimate Games.

Obtaining crystals

Ziggy Man begins with a toucan telling the story of a thousand crystals that have disappeared thanks to an evil goblin. You must collect them all and return the world to the animal kingdom. When I entered this game blind, I expected the game to turn into some kind of fun platformer. Instead, I found Ziggy The Chaser to be a family experience, a bit like Pac Man, lacking nothing but simplicity and arcade charm.

You play the role of an elephant, and your job is to go through the different levels of Aztec-themed games, collect all the crystals, and then find an exit. The controls are correct, but the crystalline impact detection is pretty poor. This may be due to the 3D view you get on the map. I often felt like stepping over the crystal to pick it up, only to find that it was still on the map. The whole map is not displayed on the screen, so you have to look for the crystals. Luckily, when you’re close to the finish line, a big arrow shows you the direction of the last crystals if you get stuck.

It seems hard to believe that an elephant can outrun a crocodile.

Beware of falls

Your mission won’t be so easy, as there are several crocodiles and scary tigers running around to stop you, as well as several traps. You can collect power-ups on the map to help you in your quest. The most useful is the shield, which you can activate when you are ready, to protect you from all dangers. You can also stack them if you find shields around the map.

There are also foods that are frozen and accelerated and work as intended. There’s also a bonus that turns enemies blue, and you can eat them if you can catch them looks oddly familiar. Enemy AI isn’t particularly clever; it’ll chase you if you’re nearby, but it tends to get stuck in the environment and even get destroyed, which I think is sometimes unintentionally useful.

Enemies can also fall into the trap.

If you die, you start the level over, which seems like a bad design decision. Giving extra chances would have given the player more motivation to keep going, but with a long level I wanted to step aside and take a break.

They can also be killed by very cheap games. On the one hand, you use teleporters to transport yourself to new areas, but behind some of these teleporters are factories that charge you with energy (not as fun as it sounds). If you don’t go in with a fully equipped shield, you have no chance of avoiding death and recharging from the start.

At the end of the game, an arrow shows where the remaining gems are.

Graphics, mixed bag

The graphs are a bit contradictory. The animals themselves are pretty ugly. The loading screen shows an elephant and a crocodile, but their pupils both appear to be possessed or have cataracts. The drawing of the level is beautiful, the cards are composed of Aztec and desert motifs. This is probably the best feature of the game, but the environment is repeated and reused throughout the game’s 24 levels.

There’s no reason to overplay the game. It lacks the fast and exciting arcade game feel to be better. It doesn’t even keep track of your pace and score for each level. It really made me want to play Pac Man again. I did.

Level design can sometimes be wonderful.

Prepare your trunk

Ziggy the Chaser is a game that looks a bit like Pac Man, if it had hideous 3D character models and gameplay that seems slower and lacks the additive feel of an arcade title. There is room for a better experience here, but what is offered seems too basic to be fully recommended.

Last block: I’m not sure


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